Season ZeroClosed alpha

A world of lives.

Sonderra is a persistent life RPG you play in a few honest minutes a day. Pick a real city. Take the work you can actually get. Save for the things you would save for. Build something with the people you already know.

Accounts are opened by hand, one address at a time. No public signup, no growth hacks, no feed.

Resident

Tokyo, Japan

JST 21:04

Mika Arai

Nightshift · Level 4

Day 41

Energy

82 / 100

Cash
$14,280
Standing
12th
Rep
340

Freelance shift

¥8,400 · 2h in world

04:12

3 members of Nightshift awake right now

Respecting your time

Built for a Tuesday night, not a second job.

The best browser games of the last twenty years asked for a tab that stayed open forever. Sonderra asks for a visit, and then lets you leave.

01

Cooldowns are real.

Every action has a floor enforced by the server. You cannot out-click the design, and neither can the person with three monitors. The game is paced, not throttled.

02

A missed day costs you nothing.

Energy returns on real hours. Nothing you earned is taken away for being busy. You only miss the chance to earn more, which is what being busy already feels like.

03

The grind has a shape you can see.

Every long goal shows its distance from day one. Walk it in ten minutes a day, or sprint it in one sitting. Both routes are honest and neither is sold.

Geography

The map is the world you already live in.

Every country is selectable. In each one, the handful of cities worth starting a life in. Rent is higher in Lisbon than in Lagos because rent is higher in Lisbon than in Lagos.

  • Tokyo

    JST

    Japan

  • Lisbon

    WEST

    Portugal

  • São Paulo

    BRT

    Brazil

  • Manila

    PHT

    Philippines

  • Nairobi

    EAT

    Kenya

  • Reykjavík

    GMT

    Iceland

  • Mumbai

    IST

    India

  • Vancouver

    PDT

    Canada

  • Seoul

    KST

    South Korea

  • Cairo

    EEST

    Egypt

  • Lagos

    WAT

    Nigeria

  • Melbourne

    AEST

    Australia

One world, many clocks. Everyone plays the same economy at the same time, in their own timezone. Nobody has to be awake at 3am for a raid window, because there is no raid window.

Travel costs what travel costs. Land, sea, air, and eventually orbit. Crossing the ocean is a decision about money and days, which is why it feels like arriving somewhere.

Centralised on purpose. One currency, one set of prices, one world government, one shared story. A single economy is what makes your Tuesday comparable to someone’s Thursday in Manila.

Asynchronous co-op

Play with your friends without standing on the same schedule.

A House is a small group with one address and one reputation. You put in what you can, when you can. The building is still there when you come back.

One pot, one project
Pool cash and materials into the house. Every upgrade is visible to every member, all the time.
Gear that means something
The catalogue is the real world: audio rigs, workstations, a decent desk. They are bonuses, not gates.
Leaderboards without the tax
Standings are seasonal and reset. Reputation is tenure — it can only be earned, never purchased.

House

Nightshift

Rank 9

of 214 this season

Headquarters

Tier 3 · 62% to Tier 4

  • Mika Arai

    Tokyo · Working a shift

  • Tomás Reis

    Lisbon · At the gym

  • Priya Nair

    Mumbai · Travelling — land

  • Ikenna Obi

    Lagos · Last seen 6h ago

How this stays funded

Sonderra+ pays for the world. It does not buy it.

One optional subscription, one cosmetic currency, and a short list of things we will never sell. Written down here so you can hold us to it.

Always free

The whole game

  • Every city, every job, every item.
  • Full energy, full cooldowns, full economy.
  • Houses and seasonal standings.
  • No ads. Ever. There is nowhere for them to go.

Optional

Sonderra+

Quality of life, never advantage

  • More saved looks, titles and profile rooms.
  • A full archive of your life, past the 30-day free window.
  • Seasonal cosmetic track instead of a paywall.
  • Every perk can also be earned with Embers from play.

Never for sale

Energy. Cash. Stats. Cooldown skips. Leaderboard position. Items that only drop for people who pay. If a sentence on this page ever stops being true, the changelog will say so in the same release.

Sonderra Seasons

The world moves in seasons, and says so.

Every season ships with a changelog you can read in a minute. Balances get explained. If we change the price of rent, you will know why.

Just shipped

v0.9.3

26 Oct 2026

"Request access" on the site has not worked since the move to sonderra.online. Worse, when it did have somewhere to write, nobody could read it: the waiting list had no door on either side.

One paragraph a release. Every one since the first.

All releases
  1. Season 1

    First Light

    Shipping now · closed alpha

    You arrive, take a job, cross a border, and keep the first thing that is not worth money. The season that teaches the world to walk.

  2. Season 2

    Third Place

    Shipping now

    A card, a line about yourself, and the small pleasure of being looked up. The season where the world gets other people in it — without asking anyone to perform.

  3. Season 3

    Second Wind

    In design

    Businesses that keep earning while you sleep, and a Season that ends on a number instead of a promise.

  4. Season 4

    Deep Water

    Idea

    Long crossings under sail, education that costs real time, and the first destination off the planet.

Come find your city.

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